

Entities entitled to the reception of your personal data may be the authorised public bodies mail providers providers of the services covered by the agreement responsible for debt recovery, keeping the archives, document utilization, legal consulting, technical services, IT services and accountancy.ĥ. 6 section 1 letter a, b and f of RODO in order to:Ī) prepare, conclude and execute the agreement and for other purposes approved by you,ī) to execute the legitimate interest like marketing of products and the agreement, claim assertion or defence against claims resulting from the law regulations.Ĥ.

Data Protection Inspector can be reached through e-mail: Your personal data are to be processed on the basis of art. EVERMOTION S.C., 8 Przędzalniana Str., 15-688 Białystok, Poland is the Administrator of your Personal Data (APD)Ģ.
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13 section 1 and 2 of the European Parliament and Council Regulation 2016/679 of the 27th April, 2016 on the protection of natural persons, with regard to the processing of personal data and on the free movement of such data, and repealing Directive 95/46/EC (General Data Protection Regulation), hereafter RODO, I hereby inform that:ġ. These will automatically load in if a COL map is not detected.In accordance with the art. Please note that some materials come with ALPHAMASKED files instead of a COL map and contain a transparency channel. In order to form a complete material these four map types are required COL (color), REFL (reflection), GLOSS, and NRM (normals). The material converter is designed to function only when it detects materials that have a complete set of maps, and will give an error warning if one or more of these maps is missing. Please note this function is disabled by default. This will allow you to quickly preview materials before applying them to your models. Use 16 bit maps - This will replace all 8 bit images with higher quality 16 bit versions when available, and is disabled by default.Īpply materials to preview spheres - Enable this option to have each imported material appear on a standard sphere. Please note that this feature does not work with all rendering engines and is disabled by default. Include Displacement maps - If displacement maps are present with the detected materials, they will automatically be added to the material shader setup.Ĭonform UV maps to image dimensions - For textures in a rectangular (non-square) format, this option will adjust the UVs for each map type to match the image dimensions. Include Ambient Occlusion (AO) maps - If ambient occlusion maps are present with the detected materials, they will automatically be added to the material shader setup.

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(To ensure full compatibility, please use the latest versions of these renderers) You may choose between the following supported rendering engines: Once the textures have been converted, they will be saved to the Material Manager. Once the folder has been chosen, the converter will detect and display how many supported materials were found. You may either select a single folder or the root folder that holds multiple texture sets. Once installed, restart Cinema 4D and then you will see the converter appear under the Plugins drop-down menu.įor more information regarding using our converter please check out the Cinema 4D area of our Help Section for tutorials on subjects ranging from basic usage to more in-depth subjects. Navigate to the unzipped material converter folder and select the "Installer_Poliigon_Material_Converter" script. In Cinema 4D, open the drop-down menu: Script\User Scripts and click "Run Script."
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